XR Games / Rebellion
Zombie Army VR
Core gameplay architecture, reusable platform packages and cross-platform delivery.
I wrote substantial parts of the core architecture, including game flow, progression, upgrades and mission progress. I authored the core score service for multikills and other scoring modifiers, using extensible, independent modules.
I independently authored the save package for Zombieland: Headshot Fever Reloaded, then expanded it to support Steam and Oculus, with further Sony features. I independently authored a reusable social integration package for those platforms, alongside work on multiplayer features, backend setup, leaderboards and friend invites.
I worked on asynchronous scene loading, CPU and memory profiling, and optimisation within VR frame budgets. My work also covered platform compliance, submission, release and post-release support. I also investigated and fixed bugs across gameplay systems, including weapons, during development and after release. Additional contributions included hand gestures, adaptive triggers and pause menu animations.



